You skewer void marks all over the landscape to weaken them, then scale them to attack exposed nerves with Rei's needle-like lance, each assault a tight time trial of its own. This clean design shines in fights with the Remnants, towering behemoths reminiscent of Shadow of the Colossus, that stalk each world. The core verbs are emphasized, never muddled. Mechanics and hazards combine and elevate each other without overcomplicating things. Slow time mid-air to extend your grapple range, deliver these color-coded spores before they time out, don't touch the green acid for too long, don't touch the lava at all. New challenges are introduced smartly – first in a controlled environment, then with ramping complexity and stakes. There are no intrusive markers telling you where to go, and there's next to no tutorializing.
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